Ok so it's Star Wars but bear with me..
As I mentioned, LucasArts had a stand at Siggraph and I sat in on a few of their talks; it was really interesting to hear about the whole development process - from concept art, through development and the finished product. How they changed the characters - emphasising the physical heroic traits, eg. highering the waist and broadening the shoulders. They worked towards a real stylisted visual for the film and tv series - sometimes going back and getting rid of work when they found that the characters were looking too 'realistic'. I found this real clear vision of what they wanted to achieve, fascinating.
They talked about how as each episode was completed, the bar was raised. The budget originally allowed for one or two characters, and one new world per episode.In the end they were creating numerous vast environments and characters, all starting from 3d physical models. The director then looked at the model, working out what shots and angles he wanted and set the animators to work on creating the whole environment in 3d.
My favourite thing about the look of the film/tv series is that all the textures are hand painted before being placed over the 3d gradients, giving the characters, vehicles and environments a real 'comic-book' look.. that I think really works to create something new and exciting from a used formula.
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